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Mission 07 · Lesson 25

Invent

ZTL Capstone

35–50 min + optional 15 min

Work at your pace. Take a break between stages; there is no countdown.

You need: paper, a pencil and this lab. A helper is welcome for reading and discussion.

Connect to what you know

You have designed games, systems and a product brief. Choose one everyday problem for your final invention.

Understand it, step by step

  1. 1

    Start from an observation, not a favourite technology. Describe what a person is trying to do and where they struggle. Use an invented user or a role, not private details.

  2. 2

    Generate three different solutions before choosing. A paper checklist, a two-screen guide and an automatic sensor are different approaches.

  3. 3

    Choose a solution you can prototype safely here. Explain the trade-off: simpler to build, easier to understand or easier to test. Your final project will be a clickable two-screen guide.

Watch a worked example

Problem: a beginner forgets circuit checks. Ideas: printed checklist; clickable guide; automatic tester. Choose the guide because you can test its instructions now without electrical hardware.

Pause and predict

What could a person do better after using your invention?