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Mission 07 · Lesson 26

Prototype

ZTL Capstone

35–50 min + optional 15 min

Work at your pace. Take a break between stages; there is no countdown.

You need: paper, a pencil and this lab. A helper is welcome for reading and discussion.

Connect to what you know

Use the problem and success test you saved in Invent. Make a small version someone can actually try.

Understand it, step by step

  1. 1

    A prototype answers a question about an idea. It need not have every feature, but its main interaction must work.

  2. 2

    Our studio builds two screens: a starting question or instruction, then a helpful next step. The action label should say what will happen when pressed.

  3. 3

    Include a way back. Read both screens aloud and remove words that do not help the task. This is a functional interface prototype, not a finished connected service.

Watch a worked example

Screen 1: “Check the circuit”. Button: “Show the three checks”. Screen 2: “Check both wires, then the switch”. Back returns to the start. A button labelled only “Magic” hides its purpose.

Pause and predict

Can another reader predict what your button will do?